2012年10月5日星期五

HyperShell(HyperCell2.0, Processing)

HyperSHell (Processing Interface) from P&A LAB on Vimeo.


HyperShell is based on the same logic of 


Each of the line (Vertical) component is built up by 4 same cells.

Once the variable of the cell changes, 
the whole component line will change as well.
The True-False logic inherited in the cell 
to drives the flipping issue of the cell.
These logic was related to 
the morphology and the Evo-Devo principles.
Trying to build complex things up from bottom to up
based on very simple logic.


HyperShell 是依據與HyperCell Series相同邏輯
而來的研究
每一直線段都是由四個小元件所組成
一旦改變其中一個小元件的變數 
就改變整個線段的呈現
True-Flase的邏輯運用在
切換小元件旋轉的面向上
這些邏輯的根據包含了
Mophology以及Evo-Devo(演化發育生物學)

Starting Form
Similar result with HyperWall
with different platform.

HyperWall運用相同邏輯
只是不同平台呈現

Here I used Processing to generate the shape. 
With simple sin-cos path, 
the shapes present very organic style.

這裡使用的是Processing已生成造型
運用簡單的Sin Cos已可以塑造出相當有機的造型

HyperShell build up a fluid car-shell shape 
which avant-garde style.

HyperShell呈現一種流線型如同前衛車款的車殼

you can play with the thickness of the section component.

你可以改變測剖面的單元寬度


you can play with height and the sin value of Z-axis.
你可以調整牆面高度或是Z向度上的Sin值



 True-False logic to control the flipping
True-False邏輯改變單元方向


Change each of the sin value on the wings
改變側翼的Sin值



random result








沒有留言:

張貼留言