2012年12月11日星期二

HyperCell&Wall

HyperCell&Wall is another presentation of the HyperCell component. The video and images show the possibility what HyperCell component can be and do. They are still following the same logic as HyperCell 2.0 and HyperWall Generation. Base on the same cubic-shape cell from bottom to up to create diverse results.

HyperCell&Wall 是HyperCell的另一個呈現. 透過影片及影像展現了HyperCell可以成為跟可以做到的事情. 邏輯跟先前的 HyperCell 2.0 以及 HyperWall Generation是一樣的. 裡用相同的四方形細胞去創作多元的結果



In this case, we try to design it in a more functional and spatial way. The Wall is not only the wall, furniture is not a piece of furniture, it can transform into seats, shelter, ramp...etc base on the environment, function and the users' needs. Ideally, the component should negotiate with each other and surrounding information to do the adaptation which is the collective decision making and evolutionary computational adaptation we stated here. Each of the component has its own basic intelligence and physical constrain to build up the final project from bottom to up as a intelligent creature.

This is an ongoing research by HyperBody, TU Delft.

在這邊我們試著依據更功能及空間性的來設計此作品. 牆壁不再僅是牆壁, 家具不只是家具, 他可以轉換成座椅, 遮屏, 坡道等等 根據著環境, 功能, 使用者需求. 理想上每個單元可彼此溝通也可與環境溝通進行調節, 而這就是我們所謂的 collective decision making and evolutionary computational adaptation. 每一單一的單元具備基本的智能與物理限制而由下而上地建構出如生物體的集合

這是正在台夫特科技大學的HyperBody LAB的研究之一


Some rendering:

Soomth(Hi-Resulution)_Shelter

Wall//Desk
 Wall//Shelter
 Wall//Seat
 Wall//Seat
 Wall//WOW 
 Wall//WOW
 Wall//Ramp
 Wall//Station
  Random_From
  Random_From
  Random_From(Dutch)





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