HyperCell&Wall 是HyperCell的另一個呈現. 透過影片及影像展現了HyperCell可以成為跟可以做到的事情. 邏輯跟先前的 HyperCell 2.0 以及 HyperWall Generation是一樣的. 裡用相同的四方形細胞去創作多元的結果
In this case, we try to design it in a more functional and spatial way. The Wall is not only the wall, furniture is not a piece of furniture, it can transform into seats, shelter, ramp...etc base on the environment, function and the users' needs. Ideally, the component should negotiate with each other and surrounding information to do the adaptation which is the collective decision making and evolutionary computational adaptation we stated here. Each of the component has its own basic intelligence and physical constrain to build up the final project from bottom to up as a intelligent creature.
This is an ongoing research by HyperBody, TU Delft.
在這邊我們試著依據更功能及空間性的來設計此作品. 牆壁不再僅是牆壁, 家具不只是家具, 他可以轉換成座椅, 遮屏, 坡道等等 根據著環境, 功能, 使用者需求. 理想上每個單元可彼此溝通也可與環境溝通進行調節, 而這就是我們所謂的 collective decision making and evolutionary computational adaptation. 每一單一的單元具備基本的智能與物理限制而由下而上地建構出如生物體的集合
這是正在台夫特科技大學的HyperBody LAB的研究之一
This is an ongoing research by HyperBody, TU Delft.
在這邊我們試著依據更功能及空間性的來設計此作品. 牆壁不再僅是牆壁, 家具不只是家具, 他可以轉換成座椅, 遮屏, 坡道等等 根據著環境, 功能, 使用者需求. 理想上每個單元可彼此溝通也可與環境溝通進行調節, 而這就是我們所謂的 collective decision making and evolutionary computational adaptation. 每一單一的單元具備基本的智能與物理限制而由下而上地建構出如生物體的集合
這是正在台夫特科技大學的HyperBody LAB的研究之一
Some rendering:
Soomth(Hi-Resulution)_Shelter
Wall//Desk
Wall//Shelter
Wall//Seat
Wall//Seat
Wall//WOW
Wall//WOW
Wall//Ramp
Wall//Station
Random_From
Random_From
Random_From(Dutch)














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